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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -6,7 +6,7 @@
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace IW4::material
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namespace material
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateCompiler(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
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} // namespace IW4::material
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std::unique_ptr<AssetCreator<IW4::AssetMaterial>> CreateCompilerIW4(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
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} // namespace material
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