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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -6,7 +6,7 @@
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW4::material
namespace material
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateCompiler(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
} // namespace IW4::material
std::unique_ptr<AssetCreator<IW4::AssetMaterial>> CreateCompilerIW4(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
} // namespace material