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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -17,10 +17,10 @@ namespace
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auto& memory = zone.Memory();
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#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
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collection.AddAssetCreator(material::CreateCompiler(memory, searchPath, gdt));
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collection.AddAssetCreator(IW4::techset::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(material::CreateCompilerIW4(memory, searchPath, gdt));
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collection.AddAssetCreator(techset::CreateLoaderIW4(memory, searchPath));
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#endif
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collection.AddAssetCreator(vertex_decl::CreateLoader(memory));
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collection.AddAssetCreator(vertex_decl::CreateLoaderIW4(memory));
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}
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void ConfigurePostProcessors(AssetCreatorCollection& collection,
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