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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -17,10 +17,10 @@ namespace
auto& memory = zone.Memory();
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
collection.AddAssetCreator(material::CreateCompiler(memory, searchPath, gdt));
collection.AddAssetCreator(IW4::techset::CreateLoader(memory, searchPath));
collection.AddAssetCreator(material::CreateCompilerIW4(memory, searchPath, gdt));
collection.AddAssetCreator(techset::CreateLoaderIW4(memory, searchPath));
#endif
collection.AddAssetCreator(vertex_decl::CreateLoader(memory));
collection.AddAssetCreator(vertex_decl::CreateLoaderIW4(memory));
}
void ConfigurePostProcessors(AssetCreatorCollection& collection,