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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -71,11 +71,11 @@ namespace
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};
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} // namespace
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namespace T6::key_value_pairs
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namespace key_value_pairs
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{
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std::unique_ptr<IAssetCreator>
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CreateCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
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CreateCompilerT6(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
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{
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return std::make_unique<KeyValuePairsCompiler>(memory, zone, zoneDefinition, zoneStates);
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}
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} // namespace T6::key_value_pairs
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} // namespace key_value_pairs
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