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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-29 15:57:48 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

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@@ -122,10 +122,10 @@ namespace
};
} // namespace
namespace IW3::image
namespace image
{
std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<ImageLoader>(memory, searchPath);
}
} // namespace IW3::image
} // namespace image

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@@ -7,7 +7,7 @@
#include <memory>
namespace IW3::image
namespace image
{
std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3::image
std::unique_ptr<AssetCreator<IW3::AssetImage>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
} // namespace image

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@@ -36,10 +36,10 @@ namespace
};
} // namespace
namespace IW3::localize
namespace localize
{
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
}
} // namespace IW3::localize
} // namespace localize

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@@ -8,7 +8,7 @@
#include <memory>
namespace IW3::localize
namespace localize
{
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace IW3::localize
std::unique_ptr<AssetCreator<IW3::AssetLocalize>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace localize

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@@ -8,7 +8,6 @@
#include <iostream>
using namespace IW3;
using namespace ::material;
namespace
{
@@ -23,7 +22,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetFileNameForAssetName(assetName));
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -46,10 +45,10 @@ namespace
};
} // namespace
namespace IW3::material
namespace material
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<MaterialLoader>(memory, searchPath);
}
} // namespace IW3::material
} // namespace material

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@@ -6,7 +6,7 @@
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW3::material
namespace material
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3::material
std::unique_ptr<AssetCreator<IW3::AssetMaterial>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
} // namespace material

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@@ -91,10 +91,10 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoader(memory, searchPath));
collection.AddAssetCreator(xmodel::CreateLoaderIW3(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoader(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
@@ -108,13 +108,13 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
collection.AddAssetCreator(localize::CreateLoader(memory, searchPath, zone));
collection.AddAssetCreator(localize::CreateLoaderIW3(memory, searchPath, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderWeapon>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
collection.AddAssetCreator(raw_file::CreateLoader(memory, searchPath));
collection.AddAssetCreator(string_table::CreateLoader(memory, searchPath));
collection.AddAssetCreator(raw_file::CreateLoaderIW3(memory, searchPath));
collection.AddAssetCreator(string_table::CreateLoaderIW3(memory, searchPath));
}
} // namespace

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@@ -44,10 +44,10 @@ namespace
};
} // namespace
namespace IW3::raw_file
namespace raw_file
{
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<RawFileLoader>(memory, searchPath);
}
} // namespace IW3::raw_file
} // namespace raw_file

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@@ -7,7 +7,7 @@
#include <memory>
namespace IW3::raw_file
namespace raw_file
{
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3::raw_file
std::unique_ptr<AssetCreator<IW3::AssetRawFile>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
} // namespace raw_file

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@@ -6,7 +6,6 @@
#include <cstring>
using namespace IW3;
using namespace ::string_table;
namespace
{
@@ -25,7 +24,7 @@ namespace
if (!file.IsOpen())
return AssetCreationResult::NoAction();
StringTableLoaderV1<StringTable> loader;
string_table::StringTableLoaderV1<StringTable> loader;
auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
if (!stringTable)
return AssetCreationResult::Failure();
@@ -39,10 +38,10 @@ namespace
};
} // namespace
namespace IW3::string_table
namespace string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<StringTableLoader>(memory, searchPath);
}
} // namespace IW3::string_table
} // namespace string_table

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@@ -7,7 +7,7 @@
#include <memory>
namespace IW3::string_table
namespace string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3::string_table
std::unique_ptr<AssetCreator<IW3::AssetStringTable>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath);
} // namespace string_table