refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -11,7 +11,6 @@
using namespace nlohmann;
using namespace IW4;
using namespace ::leaderboard;
namespace
{
@@ -116,7 +115,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetJsonFileNameForAsset(assetName));
const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -139,10 +138,10 @@ namespace
};
} // namespace
namespace IW4::leaderboard
namespace leaderboard
{
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LeaderboardLoader>(memory, searchPath);
}
} // namespace IW4::leaderboard
} // namespace leaderboard
@@ -7,7 +7,7 @@
#include <memory>
namespace IW4::leaderboard
namespace leaderboard
{
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW4::leaderboard
std::unique_ptr<AssetCreator<IW4::AssetLeaderboard>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath);
} // namespace leaderboard