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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-12 19:47:27 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -8,7 +8,6 @@
#include <iostream>
using namespace IW4;
using namespace ::light_def;
namespace
{
@@ -25,7 +24,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto filename = GetFileNameForAsset(assetName);
const auto filename = light_def::GetFileNameForAsset(assetName);
const auto file = m_search_path.Open(filename);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -68,10 +67,10 @@ namespace
};
} // namespace
namespace IW4::light_def
namespace light_def
{
std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LoaderLightDef>(memory, searchPath);
}
} // namespace IW4::light_def
} // namespace light_def