mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-12 19:47:27 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
#include <iostream>
|
||||
|
||||
using namespace IW4;
|
||||
using namespace ::material;
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -23,7 +22,7 @@ namespace
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(GetFileNameForAssetName(assetName));
|
||||
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
@@ -46,10 +45,10 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW4::material
|
||||
namespace material
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<MaterialLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace IW4::material
|
||||
} // namespace material
|
||||
|
Reference in New Issue
Block a user