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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-18 19:03:03 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

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@@ -39,14 +39,14 @@ namespace
private:
IGdtQueryable& m_gdt;
IW4::phys_preset::InfoStringLoader m_info_string_loader;
phys_preset::InfoStringLoaderIW4 m_info_string_loader;
};
} // namespace
namespace IW4::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
std::unique_ptr<AssetCreator<IW4::AssetPhysPreset>> CreateGdtLoaderIW4(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
{
return std::make_unique<GdtLoaderPhysPreset>(memory, gdt, zone);
}
} // namespace IW4::phys_preset
} // namespace phys_preset

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@@ -8,7 +8,7 @@
#include <memory>
namespace IW4::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace IW4::phys_preset
std::unique_ptr<AssetCreator<IW4::AssetPhysPreset>> CreateGdtLoaderIW4(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace phys_preset

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@@ -58,15 +58,15 @@ namespace
}
} // namespace
namespace IW4::phys_preset
namespace phys_preset
{
InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
InfoStringLoaderIW4::InfoStringLoaderIW4(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
@@ -87,4 +87,4 @@ namespace IW4::phys_preset
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace IW4::phys_preset
} // namespace phys_preset

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@@ -4,12 +4,12 @@
#include "Asset/AssetCreationResult.h"
#include "InfoString/InfoString.h"
namespace IW4::phys_preset
namespace phys_preset
{
class InfoStringLoader
class InfoStringLoaderIW4
{
public:
InfoStringLoader(MemoryManager& memory, Zone& zone);
InfoStringLoaderIW4(MemoryManager& memory, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
@@ -17,4 +17,4 @@ namespace IW4::phys_preset
MemoryManager& m_memory;
Zone& m_zone;
};
} // namespace IW4::phys_preset
} // namespace phys_preset

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@@ -10,7 +10,6 @@
#include <iostream>
using namespace IW4;
using namespace ::phys_preset;
namespace
{
@@ -25,7 +24,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = GetFileNameForAssetName(assetName);
const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -42,14 +41,14 @@ namespace
private:
ISearchPath& m_search_path;
IW4::phys_preset::InfoStringLoader m_info_string_loader;
phys_preset::InfoStringLoaderIW4 m_info_string_loader;
};
} // namespace
namespace IW4::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoaderIW4(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
}
} // namespace IW4::phys_preset
} // namespace phys_preset

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@@ -7,7 +7,7 @@
#include <memory>
namespace IW4::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace IW4::phys_preset
std::unique_ptr<AssetCreator<IW4::AssetPhysPreset>> CreateRawLoaderIW4(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace phys_preset