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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace IW4::phys_preset
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namespace phys_preset
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{
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
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} // namespace IW4::phys_preset
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std::unique_ptr<AssetCreator<IW4::AssetPhysPreset>> CreateGdtLoaderIW4(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
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} // namespace phys_preset
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