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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-03 23:37:26 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -58,15 +58,15 @@ namespace
}
} // namespace
namespace IW4::phys_preset
namespace phys_preset
{
InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
InfoStringLoaderIW4::InfoStringLoaderIW4(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
AssetCreationResult InfoStringLoaderIW4::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
@@ -87,4 +87,4 @@ namespace IW4::phys_preset
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace IW4::phys_preset
} // namespace phys_preset