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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW4::raw_file
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namespace raw_file
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{
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW4::raw_file
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std::unique_ptr<AssetCreator<IW4::AssetRawFile>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace raw_file
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