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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 01:43:04 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -8,7 +8,6 @@
#include <iostream>
using namespace IW4;
using namespace ::shader;
namespace
{
@@ -23,7 +22,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = GetFileNameForPixelShaderAssetName(assetName);
const auto fileName = shader::GetFileNameForPixelShaderAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -55,10 +54,10 @@ namespace
};
} // namespace
namespace IW4::shader
namespace shader
{
std::unique_ptr<AssetCreator<AssetPixelShader>> CreatePixelShaderLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetPixelShader>> CreatePixelShaderLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<PixelShaderLoader>(memory, searchPath);
}
} // namespace IW4::shader
} // namespace shader