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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW4::shader
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namespace shader
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{
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std::unique_ptr<AssetCreator<AssetVertexShader>> CreateVertexShaderLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW4::shader
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std::unique_ptr<AssetCreator<IW4::AssetVertexShader>> CreateVertexShaderLoaderIW4(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace shader
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