mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-29 15:57:48 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -10,7 +10,6 @@
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#include <sstream>
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using namespace IW5;
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using namespace ::image;
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namespace
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{
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@@ -27,7 +26,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAsset(assetName, ".iwi");
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const auto fileName = image::GetFileNameForAsset(assetName, ".iwi");
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -62,10 +61,10 @@ namespace
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};
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} // namespace
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namespace IW5::image
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namespace image
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{
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ImageLoader>(memory, searchPath);
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}
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} // namespace IW5::image
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} // namespace image
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::image
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namespace image
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{
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::image
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std::unique_ptr<AssetCreator<IW5::AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace image
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@@ -11,7 +11,6 @@
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using namespace nlohmann;
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using namespace IW5;
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using namespace ::leaderboard;
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namespace
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{
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@@ -133,7 +132,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(GetJsonFileNameForAsset(assetName));
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const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -156,10 +155,10 @@ namespace
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};
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} // namespace
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namespace IW5::leaderboard
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namespace leaderboard
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{
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LeaderboardLoader>(memory, searchPath);
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}
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} // namespace IW5::leaderboard
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} // namespace leaderboard
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::leaderboard
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namespace leaderboard
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{
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::leaderboard
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std::unique_ptr<AssetCreator<IW5::AssetLeaderboard>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace leaderboard
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@@ -35,10 +35,10 @@ namespace
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};
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} // namespace
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namespace IW5::localize
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namespace localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
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}
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} // namespace IW5::localize
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} // namespace localize
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace IW5::localize
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namespace localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace IW5::localize
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std::unique_ptr<AssetCreator<IW5::AssetLocalize>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace localize
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@@ -8,7 +8,6 @@
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#include <iostream>
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using namespace IW5;
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using namespace ::material;
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namespace
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{
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@@ -23,7 +22,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(GetFileNameForAssetName(assetName));
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const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -46,10 +45,10 @@ namespace
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};
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} // namespace
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namespace IW5::material
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namespace material
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<MaterialLoader>(memory, searchPath);
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}
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} // namespace IW5::material
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} // namespace material
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::material
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namespace material
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::material
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std::unique_ptr<AssetCreator<IW5::AssetMaterial>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace material
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@@ -11,7 +11,6 @@
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#include <iostream>
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using namespace IW5;
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using namespace ::menu;
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namespace
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{
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@@ -29,7 +28,7 @@ namespace
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std::vector<menuDef_t*> menus;
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AssetRegistration<AssetMenuList> registration(assetName);
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auto& zoneState = context.GetZoneAssetCreationState<MenuAssetZoneState>();
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auto& zoneState = context.GetZoneAssetCreationState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetCreationState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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@@ -81,7 +80,7 @@ namespace
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private:
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bool LoadMenuFileFromQueue(const std::string& menuFilePath,
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AssetCreationContext& context,
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MenuAssetZoneState& zoneState,
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menu::MenuAssetZoneState& zoneState,
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MenuConversionZoneState& conversionState,
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std::vector<menuDef_t*>& menus,
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AssetRegistration<AssetMenuList>& registration) const
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@@ -122,8 +121,8 @@ namespace
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bool ProcessParsedResults(const std::string& fileName,
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AssetCreationContext& context,
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ParsingResult& parsingResult,
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MenuAssetZoneState& zoneState,
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menu::ParsingResult& parsingResult,
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menu::MenuAssetZoneState& zoneState,
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MenuConversionZoneState& conversionState,
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std::vector<menuDef_t*>& menus,
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AssetRegistration<AssetMenuList>& registration) const
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@@ -197,9 +196,10 @@ namespace
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menuList.menus = nullptr;
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}
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std::unique_ptr<ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const MenuAssetZoneState& zoneState) const
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std::unique_ptr<menu::ParsingResult>
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ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState& zoneState) const
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{
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MenuFileReader reader(stream, menuFileName, FeatureLevel::IW5, m_search_path);
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menu::MenuFileReader reader(stream, menuFileName, menu::FeatureLevel::IW5, m_search_path);
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reader.IncludeZoneState(zoneState);
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reader.SetPermissiveMode(ObjLoading::Configuration.MenuPermissiveParsing);
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@@ -212,10 +212,10 @@ namespace
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};
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} // namespace
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namespace IW5::menu
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namespace menu
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{
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std::unique_ptr<AssetCreator<AssetMenuList>> CreateMenuListLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetMenuList>> CreateMenuListLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<MenuListLoader>(memory, searchPath);
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}
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} // namespace IW5::menu
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} // namespace menu
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::menu
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namespace menu
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{
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std::unique_ptr<AssetCreator<AssetMenuList>> CreateMenuListLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::menu
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std::unique_ptr<AssetCreator<IW5::AssetMenuList>> CreateMenuListLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace menu
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@@ -125,13 +125,13 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
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collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(material::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(xmodel::CreateLoaderIW5(memory, searchPath, zone));
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collection.AddAssetCreator(material::CreateLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPixelShader>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexDecl>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(image::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
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@@ -145,19 +145,19 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGfxWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLightDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
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collection.AddAssetCreator(menu::CreateMenuListLoader(memory, searchPath));
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collection.AddAssetCreator(menu::CreateMenuListLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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collection.AddAssetCreator(localize::CreateLoader(memory, searchPath, zone));
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collection.AddAssetCreator(attachment::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(weapon::CreateRawLoader(memory, searchPath, zone));
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collection.AddAssetCreator(weapon::CreateGdtLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(localize::CreateLoaderIW5(memory, searchPath, zone));
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collection.AddAssetCreator(attachment::CreateLoaderIW5(memory, searchPath));
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collection.AddAssetCreator(weapon::CreateRawLoaderIW5(memory, searchPath, zone));
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collection.AddAssetCreator(weapon::CreateGdtLoaderIW5(memory, searchPath, gdt, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSurfaceFx>(memory));
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collection.AddAssetCreator(raw_file::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(script::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(string_table::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(leaderboard::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(raw_file::CreateLoaderIW5(memory, searchPath));
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collection.AddAssetCreator(script::CreateLoaderIW5(memory, searchPath));
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collection.AddAssetCreator(string_table::CreateLoaderIW5(memory, searchPath));
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collection.AddAssetCreator(leaderboard::CreateLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderStructuredDataDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTracer>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVehicle>(memory));
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@@ -81,10 +81,10 @@ namespace
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};
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} // namespace
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namespace IW5::raw_file
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namespace raw_file
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{
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<RawFileLoader>(memory, searchPath);
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}
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} // namespace IW5::raw_file
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} // namespace raw_file
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::raw_file
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namespace raw_file
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{
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::raw_file
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std::unique_ptr<AssetCreator<IW5::AssetRawFile>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace raw_file
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@@ -79,10 +79,10 @@ namespace
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};
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} // namespace
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namespace IW5::script
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namespace script
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{
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std::unique_ptr<AssetCreator<AssetScript>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetScript>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ScriptLoader>(memory, searchPath);
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}
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} // namespace IW5::script
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} // namespace script
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::script
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namespace script
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{
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std::unique_ptr<AssetCreator<AssetScript>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::script
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std::unique_ptr<AssetCreator<IW5::AssetScript>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace script
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@@ -10,7 +10,6 @@
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#include <cstring>
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using namespace IW5;
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using namespace ::string_table;
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namespace
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{
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@@ -29,7 +28,7 @@ namespace
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
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string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
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auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
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return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
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@@ -41,10 +40,10 @@ namespace
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};
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} // namespace
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namespace IW5::string_table
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namespace string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<StringTableLoader>(memory, searchPath);
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}
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} // namespace IW5::string_table
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} // namespace string_table
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::string_table
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namespace string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::string_table
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std::unique_ptr<AssetCreator<IW5::AssetStringTable>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace string_table
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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IW5::weapon::InfoStringLoader m_info_string_loader;
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weapon::InfoStringLoaderIW5 m_info_string_loader;
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};
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} // namespace
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namespace IW5::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderWeapon>(memory, searchPath, gdt, zone);
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}
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} // namespace IW5::weapon
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} // namespace weapon
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace IW5::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace IW5::weapon
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std::unique_ptr<AssetCreator<IW5::AssetWeapon>> CreateGdtLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace weapon
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@@ -856,16 +856,16 @@ namespace
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}
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} // namespace
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namespace IW5::weapon
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namespace weapon
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{
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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InfoStringLoaderIW5::InfoStringLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) const
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AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) const
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{
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auto* weaponFullDef = m_memory.Alloc<WeaponFullDef>();
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@@ -888,4 +888,4 @@ namespace IW5::weapon
|
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace IW5::weapon
|
||||
} // namespace weapon
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
#include "Asset/AssetCreationResult.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace IW5::weapon
|
||||
namespace weapon
|
||||
{
|
||||
class InfoStringLoader
|
||||
class InfoStringLoaderIW5
|
||||
{
|
||||
public:
|
||||
InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
InfoStringLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context) const;
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace IW5::weapon
|
||||
ISearchPath& m_search_path;
|
||||
Zone& m_zone;
|
||||
};
|
||||
} // namespace IW5::weapon
|
||||
} // namespace weapon
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace IW5;
|
||||
using namespace ::attachment;
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -643,7 +642,7 @@ namespace
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(GetJsonFileNameForAssetName(assetName));
|
||||
const auto file = m_search_path.Open(attachment::GetJsonFileNameForAssetName(assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
@@ -667,10 +666,10 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW5::attachment
|
||||
namespace attachment
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachment>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
std::unique_ptr<AssetCreator<AssetAttachment>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<AttachmentLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace IW5::attachment
|
||||
} // namespace attachment
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace IW5::attachment
|
||||
namespace attachment
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetAttachment>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace IW5::attachment
|
||||
std::unique_ptr<AssetCreator<IW5::AssetAttachment>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace attachment
|
||||
|
||||
@@ -43,14 +43,14 @@ namespace
|
||||
|
||||
private:
|
||||
ISearchPath& m_search_path;
|
||||
IW5::weapon::InfoStringLoader m_info_string_loader;
|
||||
weapon::InfoStringLoaderIW5 m_info_string_loader;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW5::weapon
|
||||
namespace weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
return std::make_unique<RawLoaderWeapon>(memory, searchPath, zone);
|
||||
}
|
||||
} // namespace IW5::weapon
|
||||
} // namespace weapon
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace IW5::weapon
|
||||
namespace weapon
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace IW5::weapon
|
||||
std::unique_ptr<AssetCreator<IW5::AssetWeapon>> CreateRawLoaderIW5(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
|
||||
} // namespace weapon
|
||||
|
||||
Reference in New Issue
Block a user