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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -11,7 +11,6 @@
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using namespace nlohmann;
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using namespace IW5;
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using namespace ::leaderboard;
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namespace
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{
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@@ -133,7 +132,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(GetJsonFileNameForAsset(assetName));
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const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -156,10 +155,10 @@ namespace
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};
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} // namespace
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namespace IW5::leaderboard
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namespace leaderboard
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{
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<LeaderboardLoader>(memory, searchPath);
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}
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} // namespace IW5::leaderboard
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} // namespace leaderboard
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::leaderboard
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namespace leaderboard
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{
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std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::leaderboard
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std::unique_ptr<AssetCreator<IW5::AssetLeaderboard>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace leaderboard
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