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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace IW5::menu
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namespace menu
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{
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std::unique_ptr<AssetCreator<AssetMenuList>> CreateMenuListLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW5::menu
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std::unique_ptr<AssetCreator<IW5::AssetMenuList>> CreateMenuListLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace menu
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