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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -10,7 +10,6 @@
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#include <cstring>
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using namespace IW5;
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using namespace ::string_table;
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namespace
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{
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@@ -29,7 +28,7 @@ namespace
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
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string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
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auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
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return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
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@@ -41,10 +40,10 @@ namespace
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};
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} // namespace
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namespace IW5::string_table
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namespace string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<StringTableLoader>(memory, searchPath);
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}
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} // namespace IW5::string_table
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} // namespace string_table
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