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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -114,10 +114,10 @@ namespace
};
} // namespace
namespace T5::raw_file
namespace raw_file
{
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoaderT5(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<RawFileLoader>(memory, searchPath);
}
} // namespace T5::raw_file
} // namespace raw_file