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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -12,7 +12,6 @@
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#include <zlib.h>
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using namespace T6;
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using namespace ::image;
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namespace
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{
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@@ -27,7 +26,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAsset(assetName, ".iwi");
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const auto fileName = image::GetFileNameForAsset(assetName, ".iwi");
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -70,10 +69,10 @@ namespace
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};
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} // namespace
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namespace T6::image
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namespace image
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{
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ImageLoader>(memory, searchPath);
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}
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} // namespace T6::image
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} // namespace image
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