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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-08 12:17:48 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -12,7 +12,6 @@
using namespace nlohmann;
using namespace T6;
using namespace ::leaderboard;
namespace
{
@@ -140,7 +139,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetJsonFileNameForAsset(assetName));
const auto file = m_search_path.Open(leaderboard::GetJsonFileNameForAsset(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -163,10 +162,10 @@ namespace
};
} // namespace
namespace T6::leaderboard
namespace leaderboard
{
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LeaderboardLoader>(memory, searchPath);
}
} // namespace T6::leaderboard
} // namespace leaderboard

View File

@@ -7,7 +7,7 @@
#include <memory>
namespace T6::leaderboard
namespace leaderboard
{
std::unique_ptr<AssetCreator<AssetLeaderboard>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6::leaderboard
std::unique_ptr<AssetCreator<T6::AssetLeaderboard>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
} // namespace leaderboard