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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-12 19:47:27 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -35,10 +35,10 @@ namespace
};
} // namespace
namespace T6::localize
namespace localize
{
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
}
} // namespace T6::localize
} // namespace localize

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@@ -8,7 +8,7 @@
#include <memory>
namespace T6::localize
namespace localize
{
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace T6::localize
std::unique_ptr<AssetCreator<T6::AssetLocalize>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace localize