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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -35,10 +35,10 @@ namespace
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};
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} // namespace
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namespace T6::localize
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namespace localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
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}
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} // namespace T6::localize
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} // namespace localize
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6::localize
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namespace localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::localize
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std::unique_ptr<AssetCreator<T6::AssetLocalize>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace localize
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