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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-02 17:27:47 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -40,14 +40,14 @@ namespace
private:
IGdtQueryable& m_gdt;
T6::phys_preset::InfoStringLoader m_info_string_loader;
phys_preset::InfoStringLoaderT6 m_info_string_loader;
};
} // namespace
namespace T6::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoaderT6(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
{
return std::make_unique<GdtLoaderPhysPreset>(memory, gdt, zone);
}
} // namespace T6::phys_preset
} // namespace phys_preset

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@@ -8,7 +8,7 @@
#include <memory>
namespace T6::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace T6::phys_preset
std::unique_ptr<AssetCreator<T6::AssetPhysPreset>> CreateGdtLoaderT6(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace phys_preset

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@@ -60,15 +60,15 @@ namespace
}
} // namespace
namespace T6::phys_preset
namespace phys_preset
{
InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
@@ -95,4 +95,4 @@ namespace T6::phys_preset
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace T6::phys_preset
} // namespace phys_preset

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@@ -4,12 +4,12 @@
#include "Asset/AssetCreationResult.h"
#include "InfoString/InfoString.h"
namespace T6::phys_preset
namespace phys_preset
{
class InfoStringLoader
class InfoStringLoaderT6
{
public:
InfoStringLoader(MemoryManager& memory, Zone& zone);
InfoStringLoaderT6(MemoryManager& memory, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
@@ -17,4 +17,4 @@ namespace T6::phys_preset
MemoryManager& m_memory;
Zone& m_zone;
};
} // namespace T6::phys_preset
} // namespace phys_preset

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@@ -11,7 +11,6 @@
#include <iostream>
using namespace T6;
using namespace ::phys_preset;
namespace
{
@@ -26,7 +25,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = GetFileNameForAssetName(assetName);
const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -43,14 +42,14 @@ namespace
private:
ISearchPath& m_search_path;
T6::phys_preset::InfoStringLoader m_info_string_loader;
phys_preset::InfoStringLoaderT6 m_info_string_loader;
};
} // namespace
namespace T6::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
}
} // namespace T6::phys_preset
} // namespace phys_preset

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@@ -7,7 +7,7 @@
#include <memory>
namespace T6::phys_preset
namespace phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace T6::phys_preset
std::unique_ptr<AssetCreator<T6::AssetPhysPreset>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace phys_preset