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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-26 14:32:06 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -60,15 +60,15 @@ namespace
}
} // namespace
namespace T6::phys_preset
namespace phys_preset
{
InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
@@ -95,4 +95,4 @@ namespace T6::phys_preset
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace T6::phys_preset
} // namespace phys_preset