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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -1079,10 +1079,10 @@ namespace
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};
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} // namespace
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namespace T6::sound
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namespace sound
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{
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<SoundBankLoader>(memory, searchPath);
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}
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} // namespace T6::sound
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} // namespace sound
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