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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -8,7 +8,6 @@
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#include <cstring>
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using namespace T6;
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using namespace ::string_table;
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namespace
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{
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@@ -27,7 +26,7 @@ namespace
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
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string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
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auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
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return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
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@@ -39,10 +38,10 @@ namespace
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};
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} // namespace
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namespace T6::string_table
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namespace string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<StringTableLoader>(memory, searchPath);
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}
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} // namespace T6::string_table
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} // namespace string_table
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::string_table
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namespace string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6::string_table
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std::unique_ptr<AssetCreator<T6::AssetStringTable>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace string_table
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