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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-25 14:12:06 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -8,7 +8,6 @@
#include <cstring>
using namespace T6;
using namespace ::string_table;
namespace
{
@@ -27,7 +26,7 @@ namespace
if (!file.IsOpen())
return AssetCreationResult::NoAction();
StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
@@ -39,10 +38,10 @@ namespace
};
} // namespace
namespace T6::string_table
namespace string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<StringTableLoader>(memory, searchPath);
}
} // namespace T6::string_table
} // namespace string_table

View File

@@ -7,7 +7,7 @@
#include <memory>
namespace T6::string_table
namespace string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6::string_table
std::unique_ptr<AssetCreator<T6::AssetStringTable>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
} // namespace string_table