mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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T6::attachment::InfoStringLoader m_info_string_loader;
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attachment::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::attachment
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namespace attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderAttachment>(memory, searchPath, gdt, zone);
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}
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} // namespace T6::attachment
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} // namespace attachment
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6::attachment
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namespace attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::attachment
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std::unique_ptr<AssetCreator<T6::AssetAttachment>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace attachment
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@@ -93,16 +93,16 @@ namespace
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}
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} // namespace
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namespace T6::attachment
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namespace attachment
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{
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* attachment = m_memory.Alloc<WeaponAttachment>();
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attachment->szInternalName = m_memory.Dup(assetName.c_str());
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@@ -121,4 +121,4 @@ namespace T6::attachment
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::attachment
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} // namespace attachment
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6::attachment
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namespace attachment
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{
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class InfoStringLoader
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class InfoStringLoaderT6
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{
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public:
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -18,4 +18,4 @@ namespace T6::attachment
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6::attachment
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} // namespace attachment
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@@ -43,14 +43,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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T6::attachment::InfoStringLoader m_info_string_loader;
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attachment::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::attachment
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namespace attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderAttachment>(memory, searchPath, zone);
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}
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} // namespace T6::attachment
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} // namespace attachment
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::attachment
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namespace attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::attachment
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std::unique_ptr<AssetCreator<T6::AssetAttachment>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace attachment
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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T6::attachment_unique::InfoStringLoader m_info_string_loader;
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attachment_unique::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderAttachmentUnique>(memory, searchPath, gdt, zone);
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}
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::attachment_unique
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std::unique_ptr<AssetCreator<T6::AssetAttachmentUnique>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace attachment_unique
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@@ -141,7 +141,7 @@ namespace
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{
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// combinedAttachmentTypeMask
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std::vector<eAttachment> attachmentsFromName;
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if (!T6::attachment_unique::ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
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if (!attachment_unique::ExtractAttachmentsFromAssetNameT6(assetName, attachmentsFromName))
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{
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std::cerr << std::format("Failed to determine attachments from attachment unique name \"{}\"\n", assetName);
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return false;
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@@ -159,9 +159,9 @@ namespace
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}
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} // namespace
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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bool ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList)
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bool ExtractAttachmentsFromAssetNameT6(const std::string& assetName, std::vector<eAttachment>& attachmentList)
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{
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std::vector<std::string> parts;
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@@ -210,14 +210,14 @@ namespace T6::attachment_unique
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return true;
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}
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* attachmentUniqueFull = m_memory.Alloc<WeaponAttachmentUniqueFull>();
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attachmentUniqueFull->attachment.szInternalName = m_memory.Dup(assetName.c_str());
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@@ -244,4 +244,4 @@ namespace T6::attachment_unique
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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@@ -7,14 +7,14 @@
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#include <vector>
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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bool ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList);
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bool ExtractAttachmentsFromAssetNameT6(const std::string& assetName, std::vector<T6::eAttachment>& attachmentList);
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class InfoStringLoader
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class InfoStringLoaderT6
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{
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public:
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -23,4 +23,4 @@ namespace T6::attachment_unique
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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@@ -11,7 +11,6 @@
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#include <iostream>
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using namespace T6;
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using namespace ::attachment_unique;
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namespace
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{
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@@ -26,7 +25,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto fileName = attachment_unique::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -43,14 +42,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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T6::attachment_unique::InfoStringLoader m_info_string_loader;
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attachment_unique::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoader>(memory, searchPath, zone);
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}
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::attachment_unique
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std::unique_ptr<AssetCreator<T6::AssetAttachmentUnique>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace attachment_unique
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@@ -12,7 +12,6 @@
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using namespace nlohmann;
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using namespace T6;
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using namespace ::camo;
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namespace
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{
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@@ -253,7 +252,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(GetJsonFileNameForAssetName(assetName));
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const auto file = m_search_path.Open(camo::GetJsonFileNameForAssetName(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -277,10 +276,10 @@ namespace
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};
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} // namespace
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namespace T6::camo
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namespace camo
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{
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std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateJsonLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateJsonLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<WeaponCamoLoader>(memory, searchPath);
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}
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} // namespace T6::camo
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} // namespace camo
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::camo
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namespace camo
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{
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std::unique_ptr<AssetCreator<AssetWeaponCamo>> CreateJsonLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6::camo
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std::unique_ptr<AssetCreator<T6::AssetWeaponCamo>> CreateJsonLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace camo
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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T6::weapon::InfoStringLoader m_info_string_loader;
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weapon::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderWeapon>(memory, searchPath, gdt, zone);
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}
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} // namespace T6::weapon
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} // namespace weapon
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::weapon
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std::unique_ptr<AssetCreator<T6::AssetWeapon>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace weapon
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@@ -568,7 +568,7 @@ namespace
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&& weapon.attachmentUniques[attachmentUniqueIndex]->attachmentType != attachmentUnique.attachmentType)
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{
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std::vector<eAttachment> attachments;
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if (T6::attachment_unique::ExtractAttachmentsFromAssetName(weapon.attachmentUniques[attachmentUniqueIndex]->szInternalName, attachments)
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if (attachment_unique::ExtractAttachmentsFromAssetNameT6(weapon.attachmentUniques[attachmentUniqueIndex]->szInternalName, attachments)
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&& attachments.front() == attachmentUnique.attachmentType)
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{
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if (lastSibling == nullptr)
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@@ -599,16 +599,16 @@ namespace
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}
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} // namespace
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namespace T6::weapon
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namespace weapon
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{
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* weaponFullDef = m_memory.Alloc<WeaponFullDef>();
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weaponFullDef->weapVariantDef.szInternalName = m_memory.Dup(assetName.c_str());
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@@ -632,4 +632,4 @@ namespace T6::weapon
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::weapon
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} // namespace weapon
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6::weapon
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namespace weapon
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{
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class InfoStringLoader
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class InfoStringLoaderT6
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{
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public:
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -18,4 +18,4 @@ namespace T6::weapon
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6::weapon
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} // namespace weapon
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@@ -11,7 +11,6 @@
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#include <iostream>
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using namespace T6;
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using namespace ::weapon;
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namespace
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{
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@@ -26,7 +25,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto fileName = weapon::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -43,14 +42,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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T6::weapon::InfoStringLoader m_info_string_loader;
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weapon::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoader>(memory, searchPath, zone);
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}
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} // namespace T6::weapon
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} // namespace weapon
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::weapon
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std::unique_ptr<AssetCreator<T6::AssetWeapon>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace weapon
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Block a user