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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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T6::attachment::InfoStringLoader m_info_string_loader;
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attachment::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::attachment
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namespace attachment
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderAttachment>(memory, searchPath, gdt, zone);
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}
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} // namespace T6::attachment
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} // namespace attachment
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