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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -40,14 +40,14 @@ namespace
private:
IGdtQueryable& m_gdt;
T6::attachment::InfoStringLoader m_info_string_loader;
attachment::InfoStringLoaderT6 m_info_string_loader;
};
} // namespace
namespace T6::attachment
namespace attachment
{
std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
std::unique_ptr<AssetCreator<AssetAttachment>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
{
return std::make_unique<GdtLoaderAttachment>(memory, searchPath, gdt, zone);
}
} // namespace T6::attachment
} // namespace attachment