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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::weapon
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namespace weapon
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::weapon
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std::unique_ptr<AssetCreator<T6::AssetWeapon>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace weapon
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