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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -11,7 +11,6 @@
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#include <iostream>
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using namespace T6;
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using namespace ::z_barrier;
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namespace
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{
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@@ -26,7 +25,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto fileName = z_barrier::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -43,14 +42,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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T6::z_barrier::InfoStringLoader m_info_string_loader;
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z_barrier::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderZBarrier>(memory, searchPath, zone);
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}
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} // namespace T6::z_barrier
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} // namespace z_barrier
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