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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-30 16:27:47 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -15,7 +15,6 @@
#include <format>
using namespace IW3;
using namespace ::image;
namespace
{
@@ -40,7 +39,7 @@ namespace
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage& image, ISearchPath& searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image.name);
const auto imageFileName = image::GetFileNameForAsset(image.name, ".iwi");
const auto filePathImage = searchPath.Open(imageFileName);
if (!filePathImage.IsOpen())
{
@@ -60,9 +59,9 @@ namespace
}
} // namespace
namespace IW3::image
namespace image
{
Dumper::Dumper()
DumperIW3::DumperIW3()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
{
@@ -79,12 +78,12 @@ namespace IW3::image
}
}
bool Dumper::ShouldDump(XAssetInfo<GfxImage>* asset)
bool DumperIW3::ShouldDump(XAssetInfo<GfxImage>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image);
@@ -99,4 +98,4 @@ namespace IW3::image
auto& stream = *assetFile;
m_writer->DumpImage(stream, texture.get());
}
} // namespace IW3::image
} // namespace image

View File

@@ -6,18 +6,18 @@
#include <memory>
namespace IW3::image
namespace image
{
class Dumper final : public AbstractAssetDumper<GfxImage>
class DumperIW3 final : public AbstractAssetDumper<IW3::GfxImage>
{
public:
Dumper();
DumperIW3();
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
bool ShouldDump(XAssetInfo<IW3::GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::GfxImage>* asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
};
} // namespace IW3::image
} // namespace image