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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-21 22:05:51 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -2,14 +2,14 @@
using namespace IW3;
namespace IW3::map_ents
namespace map_ents
{
bool Dumper::ShouldDump(XAssetInfo<MapEnts>* asset)
bool DumperIW3::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
const auto* mapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
@@ -20,4 +20,4 @@ namespace IW3::map_ents
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}
} // namespace IW3::map_ents
} // namespace map_ents