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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -2,14 +2,14 @@
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using namespace IW3;
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namespace IW3::map_ents
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namespace map_ents
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{
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bool Dumper::ShouldDump(XAssetInfo<MapEnts>* asset)
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bool DumperIW3::ShouldDump(XAssetInfo<MapEnts>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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{
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const auto* mapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
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@@ -20,4 +20,4 @@ namespace IW3::map_ents
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auto& stream = *assetFile;
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stream.write(mapEnts->entityString, mapEnts->numEntityChars);
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}
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} // namespace IW3::map_ents
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} // namespace map_ents
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