mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-12 11:41:50 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -2,14 +2,14 @@
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
namespace IW3::raw_file
|
||||
namespace raw_file
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
bool DumperIW3::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
@@ -20,4 +20,4 @@ namespace IW3::raw_file
|
||||
auto& stream = *assetFile;
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
} // namespace IW3::raw_file
|
||||
} // namespace raw_file
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
|
||||
namespace IW3::raw_file
|
||||
namespace raw_file
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<RawFile>
|
||||
class DumperIW3 final : public AbstractAssetDumper<IW3::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
|
||||
bool ShouldDump(XAssetInfo<IW3::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::RawFile>* asset) override;
|
||||
};
|
||||
} // namespace IW3::raw_file
|
||||
} // namespace raw_file
|
||||
|
||||
Reference in New Issue
Block a user