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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -6,18 +6,18 @@
#include <memory>
namespace IW4::image
namespace image
{
class Dumper final : public AbstractAssetDumper<GfxImage>
class DumperIW4 final : public AbstractAssetDumper<IW4::GfxImage>
{
public:
Dumper();
DumperIW4();
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
bool ShouldDump(XAssetInfo<IW4::GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::GfxImage>* asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
};
} // namespace IW4::image
} // namespace image