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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -6,18 +6,18 @@
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#include <memory>
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namespace IW4::image
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namespace image
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{
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class Dumper final : public AbstractAssetDumper<GfxImage>
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class DumperIW4 final : public AbstractAssetDumper<IW4::GfxImage>
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{
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public:
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Dumper();
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DumperIW4();
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protected:
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bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::GfxImage>* asset) override;
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private:
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std::unique_ptr<IImageWriter> m_writer;
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};
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} // namespace IW4::image
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} // namespace image
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