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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-03 06:18:11 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -5,14 +5,14 @@
using namespace IW4;
namespace IW4::addon_map_ents
namespace addon_map_ents
{
bool Dumper::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
bool DumperIW4::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
{
const auto* addonMapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
@@ -24,4 +24,4 @@ namespace IW4::addon_map_ents
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
}
} // namespace IW4::addon_map_ents
} // namespace addon_map_ents