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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -5,14 +5,14 @@
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using namespace IW4;
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namespace IW4::addon_map_ents
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namespace addon_map_ents
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{
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bool Dumper::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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bool DumperIW4::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
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{
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const auto* addonMapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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@@ -24,4 +24,4 @@ namespace IW4::addon_map_ents
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stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
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}
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} // namespace IW4::addon_map_ents
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} // namespace addon_map_ents
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