mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-21 13:56:42 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
|
||||
namespace IW4::material
|
||||
namespace material
|
||||
{
|
||||
class DecompilingGdtDumper final : public AbstractAssetDumper<Material>
|
||||
class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::Material>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
|
||||
bool ShouldDump(XAssetInfo<IW4::Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::Material>* asset) override;
|
||||
};
|
||||
} // namespace IW4::material
|
||||
} // namespace material
|
||||
|
Reference in New Issue
Block a user