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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 19:21:50 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,19 +7,18 @@
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#include <sstream>
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using namespace IW4;
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using namespace ::phys_collmap;
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namespace IW4::phys_collmap
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namespace phys_collmap
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{
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bool Dumper::ShouldDump(XAssetInfo<PhysCollmap>* asset)
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bool DumperIW4::ShouldDump(XAssetInfo<PhysCollmap>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
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{
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const auto* physCollmap = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
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const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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@@ -80,4 +79,4 @@ namespace IW4::phys_collmap
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mapFileDumper.EndEntity();
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}
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} // namespace IW4::phys_collmap
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} // namespace phys_collmap
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::phys_collmap
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namespace phys_collmap
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{
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class Dumper final : public AbstractAssetDumper<PhysCollmap>
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class DumperIW4 final : public AbstractAssetDumper<IW4::PhysCollmap>
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{
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protected:
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bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::PhysCollmap>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::PhysCollmap>* asset) override;
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};
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} // namespace IW4::phys_collmap
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} // namespace phys_collmap
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