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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-11 19:21:50 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -7,19 +7,18 @@
#include <sstream>
using namespace IW4;
using namespace ::phys_collmap;
namespace IW4::phys_collmap
namespace phys_collmap
{
bool Dumper::ShouldDump(XAssetInfo<PhysCollmap>* asset)
bool DumperIW4::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
@@ -80,4 +79,4 @@ namespace IW4::phys_collmap
mapFileDumper.EndEntity();
}
} // namespace IW4::phys_collmap
} // namespace phys_collmap

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4::phys_collmap
namespace phys_collmap
{
class Dumper final : public AbstractAssetDumper<PhysCollmap>
class DumperIW4 final : public AbstractAssetDumper<IW4::PhysCollmap>
{
protected:
bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
bool ShouldDump(XAssetInfo<IW4::PhysCollmap>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::PhysCollmap>* asset) override;
};
} // namespace IW4::phys_collmap
} // namespace phys_collmap