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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-10 17:43:03 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -6,14 +6,14 @@
using namespace IW4;
namespace IW4::raw_file
namespace raw_file
{
bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
bool DumperIW4::ShouldDump(XAssetInfo<RawFile>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
{
const auto* rawFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
@@ -67,4 +67,4 @@ namespace IW4::raw_file
stream.write(rawFile->data.buffer, rawFile->len);
}
}
} // namespace IW4::raw_file
} // namespace raw_file