mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-12 03:31:49 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -3,19 +3,18 @@
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#include "Shader/ShaderCommon.h"
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using namespace IW4;
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using namespace ::shader;
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namespace IW4::shader
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namespace shader
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{
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bool PixelShaderDumper::ShouldDump(XAssetInfo<MaterialPixelShader>* asset)
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bool PixelShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset)
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{
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return true;
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}
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void PixelShaderDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialPixelShader>* asset)
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void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset)
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{
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const auto* pixelShader = asset->Asset();
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const auto shaderFile = context.OpenAssetFile(GetFileNameForPixelShaderAssetName(asset->m_name));
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset->m_name));
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if (!shaderFile)
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return;
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@@ -23,4 +22,4 @@ namespace IW4::shader
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shaderFile->write(reinterpret_cast<const char*>(pixelShader->prog.loadDef.program),
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static_cast<std::streamsize>(pixelShader->prog.loadDef.programSize) * 4u);
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}
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} // namespace IW4::shader
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} // namespace shader
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::shader
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namespace shader
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{
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class PixelShaderDumper final : public AbstractAssetDumper<MaterialPixelShader>
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class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader>
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{
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protected:
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bool ShouldDump(XAssetInfo<MaterialPixelShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialPixelShader>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset) override;
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};
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} // namespace IW4::shader
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} // namespace shader
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@@ -3,19 +3,18 @@
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#include "Shader/ShaderCommon.h"
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using namespace IW4;
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using namespace ::shader;
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namespace IW4::shader
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namespace shader
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{
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bool VertexShaderDumper::ShouldDump(XAssetInfo<MaterialVertexShader>* asset)
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bool VertexShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset)
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{
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return true;
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}
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void VertexShaderDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexShader>* asset)
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void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset)
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{
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const auto* vertexShader = asset->Asset();
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const auto shaderFile = context.OpenAssetFile(GetFileNameForVertexShaderAssetName(asset->m_name));
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset->m_name));
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if (!shaderFile)
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return;
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@@ -23,4 +22,4 @@ namespace IW4::shader
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shaderFile->write(reinterpret_cast<const char*>(vertexShader->prog.loadDef.program),
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static_cast<std::streamsize>(vertexShader->prog.loadDef.programSize) * 4u);
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}
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} // namespace IW4::shader
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} // namespace shader
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::shader
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namespace shader
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{
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class VertexShaderDumper final : public AbstractAssetDumper<MaterialVertexShader>
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class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
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{
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protected:
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bool ShouldDump(XAssetInfo<MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexShader>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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};
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} // namespace IW4::shader
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} // namespace shader
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