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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::shader
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namespace shader
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{
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class VertexShaderDumper final : public AbstractAssetDumper<MaterialVertexShader>
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class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
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{
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protected:
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bool ShouldDump(XAssetInfo<MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexShader>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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};
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} // namespace IW4::shader
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} // namespace shader
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