mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-24 15:25:52 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -22,14 +22,14 @@ namespace
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}
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} // namespace
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namespace IW4::sound
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namespace sound
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{
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bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
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bool LoadedSoundDumperIW4::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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@@ -49,4 +49,4 @@ namespace IW4::sound
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break;
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}
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}
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} // namespace IW4::sound
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} // namespace sound
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::sound
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namespace sound
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{
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class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
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class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::LoadedSound>
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{
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protected:
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bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::LoadedSound>* asset) override;
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};
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} // namespace IW4::sound
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} // namespace sound
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@@ -6,16 +6,15 @@
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#include <sstream>
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using namespace IW4;
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using namespace ::sound_curve;
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namespace IW4::sound_curve
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namespace sound_curve
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{
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bool Dumper::ShouldDump(XAssetInfo<SndCurve>* asset)
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bool DumperIW4::ShouldDump(XAssetInfo<SndCurve>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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{
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const auto* sndCurve = asset->Asset();
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@@ -32,4 +31,4 @@ namespace IW4::sound_curve
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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} // namespace IW4::sound_curve
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} // namespace sound_curve
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::sound_curve
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namespace sound_curve
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{
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class Dumper final : public AbstractAssetDumper<SndCurve>
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class DumperIW4 final : public AbstractAssetDumper<IW4::SndCurve>
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{
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protected:
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bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::SndCurve>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::SndCurve>* asset) override;
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};
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} // namespace IW4::sound_curve
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} // namespace sound_curve
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