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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -183,14 +183,14 @@ namespace
}
} // namespace
namespace IW4::structured_data_def
namespace structured_data_def
{
bool Dumper::ShouldDump(XAssetInfo<StructuredDataDefSet>* asset)
bool DumperIW4::ShouldDump(XAssetInfo<StructuredDataDefSet>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<StructuredDataDefSet>* asset)
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<StructuredDataDefSet>* asset)
{
const auto* set = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
@@ -205,4 +205,4 @@ namespace IW4::structured_data_def
dumper.DumpDef(*def);
}
}
} // namespace IW4::structured_data_def
} // namespace structured_data_def
@@ -6,12 +6,12 @@
#include <cstddef>
namespace IW4::structured_data_def
namespace structured_data_def
{
class Dumper final : public AbstractAssetDumper<StructuredDataDefSet>
class DumperIW4 final : public AbstractAssetDumper<IW4::StructuredDataDefSet>
{
protected:
bool ShouldDump(XAssetInfo<StructuredDataDefSet>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<StructuredDataDefSet>* asset) override;
bool ShouldDump(XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
};
} // namespace IW4::structured_data_def
} // namespace structured_data_def