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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -6,12 +6,12 @@
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#include <cstddef>
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namespace IW4::structured_data_def
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namespace structured_data_def
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{
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class Dumper final : public AbstractAssetDumper<StructuredDataDefSet>
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class DumperIW4 final : public AbstractAssetDumper<IW4::StructuredDataDefSet>
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{
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protected:
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bool ShouldDump(XAssetInfo<StructuredDataDefSet>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<StructuredDataDefSet>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
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};
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} // namespace IW4::structured_data_def
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} // namespace structured_data_def
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