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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -13,7 +13,6 @@
#include <type_traits>
using namespace IW4;
using namespace ::techset;
namespace IW4
{
@@ -533,14 +532,14 @@ namespace IW4
};
} // namespace IW4
namespace IW4::techset
namespace techset
{
bool Dumper::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
bool DumperIW4::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
{
const auto* techset = asset->Asset();
@@ -566,4 +565,4 @@ namespace IW4::techset
}
}
}
} // namespace IW4::techset
} // namespace techset