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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -12,7 +12,6 @@
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#include <type_traits>
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using namespace IW4;
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using namespace ::vehicle;
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namespace
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{
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@@ -92,14 +91,14 @@ namespace
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}
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} // namespace
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namespace IW4::vehicle
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namespace vehicle
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{
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bool Dumper::ShouldDump(XAssetInfo<VehicleDef>* asset)
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bool DumperIW4::ShouldDump(XAssetInfo<VehicleDef>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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@@ -122,4 +121,4 @@ namespace IW4::vehicle
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace IW4::vehicle
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} // namespace vehicle
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@@ -4,12 +4,12 @@
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#include "Game/IW4/IW4.h"
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#include "InfoString/InfoString.h"
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namespace IW4::vehicle
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namespace vehicle
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{
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class Dumper final : public AbstractAssetDumper<VehicleDef>
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class DumperIW4 final : public AbstractAssetDumper<IW4::VehicleDef>
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{
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protected:
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bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
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bool ShouldDump(XAssetInfo<IW4::VehicleDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::VehicleDef>* asset) override;
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};
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} // namespace IW4::vehicle
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} // namespace vehicle
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