mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-02-10 17:43:03 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -6,18 +6,18 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace IW5::image
|
||||
namespace image
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<GfxImage>
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::GfxImage>
|
||||
{
|
||||
public:
|
||||
Dumper();
|
||||
DumperIW5();
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
|
||||
bool ShouldDump(XAssetInfo<IW5::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::GfxImage>* asset) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<IImageWriter> m_writer;
|
||||
};
|
||||
} // namespace IW5::image
|
||||
} // namespace image
|
||||
|
||||
Reference in New Issue
Block a user