2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-26 16:25:51 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -10,7 +10,6 @@
using namespace nlohmann;
using namespace IW5;
using namespace ::leaderboard;
namespace
{
@@ -93,14 +92,14 @@ namespace
};
} // namespace
namespace IW5::leaderboard
namespace leaderboard
{
bool JsonDumper::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
bool JsonDumperIW5::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
{
return true;
}
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
@@ -110,4 +109,4 @@ namespace IW5::leaderboard
Dumper dumper(*assetFile);
dumper.Dump(*asset->Asset());
}
} // namespace IW5::leaderboard
} // namespace leaderboard

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5::leaderboard
namespace leaderboard
{
class JsonDumper final : public AbstractAssetDumper<LeaderboardDef>
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::LeaderboardDef>
{
protected:
[[nodiscard]] bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
[[nodiscard]] bool ShouldDump(XAssetInfo<IW5::LeaderboardDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::LeaderboardDef>* asset) override;
};
} // namespace IW5::leaderboard
} // namespace leaderboard