refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -49,14 +49,14 @@ namespace
}
} // namespace
namespace IW5::menu
namespace menu
{
bool MenuDumper::ShouldDump(XAssetInfo<menuDef_t>* asset)
bool MenuDumperIW5::ShouldDump(XAssetInfo<menuDef_t>* asset)
{
return true;
}
void MenuDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
{
const auto* menu = asset->Asset();
const auto menuFilePath = GetPathForMenu(asset);
@@ -74,10 +74,10 @@ namespace IW5::menu
if (!assetFile)
return;
auto menuWriter = CreateMenuWriter(*assetFile);
auto menuWriter = CreateMenuWriterIW5(*assetFile);
menuWriter->Start();
menuWriter->WriteMenu(*menu);
menuWriter->End();
}
} // namespace IW5::menu
} // namespace menu
+5 -5
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@@ -4,12 +4,12 @@
#include "Game/IW5/IW5.h"
#include "Game/IW5/Menu/MenuDumperIW5.h"
namespace IW5::menu
namespace menu
{
class MenuDumper final : public AbstractAssetDumper<menuDef_t>
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t>
{
protected:
bool ShouldDump(XAssetInfo<menuDef_t>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset) override;
bool ShouldDump(XAssetInfo<IW5::menuDef_t>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::menuDef_t>* asset) override;
};
} // namespace IW5::menu
} // namespace menu
@@ -45,7 +45,7 @@ namespace
return result;
}
void DumpFunctions(IW5::menu::IWriterIW5& menuDumper, const MenuList* menuList)
void DumpFunctions(menu::IWriterIW5& menuDumper, const MenuList* menuList)
{
const auto allSupportingData = GetAllUniqueExpressionSupportingData(menuList);
auto functionIndex = 0u;
@@ -70,7 +70,7 @@ namespace
}
}
void DumpMenus(IW5::menu::IWriterIW5& menuDumper, const MenuList* menuList)
void DumpMenus(menu::IWriterIW5& menuDumper, const MenuList* menuList)
{
const fs::path p(menuList->name);
@@ -104,14 +104,14 @@ namespace
}
} // namespace
namespace IW5::menu
namespace menu
{
bool MenuListDumper::ShouldDump(XAssetInfo<MenuList>* asset)
bool MenuListDumperIW5::ShouldDump(XAssetInfo<MenuList>* asset)
{
return true;
}
void MenuListDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
{
const auto* menuList = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
@@ -119,7 +119,7 @@ namespace IW5::menu
if (!assetFile)
return;
auto menuWriter = CreateMenuWriter(*assetFile);
auto menuWriter = CreateMenuWriterIW5(*assetFile);
menuWriter->Start();
@@ -130,4 +130,4 @@ namespace IW5::menu
menuWriter->End();
}
} // namespace IW5::menu
} // namespace menu
@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5::menu
namespace menu
{
class MenuListDumper final : public AbstractAssetDumper<MenuList>
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList>
{
protected:
bool ShouldDump(XAssetInfo<MenuList>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset) override;
bool ShouldDump(XAssetInfo<IW5::MenuList>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::MenuList>* asset) override;
};
} // namespace IW5::menu
} // namespace menu
@@ -57,7 +57,7 @@ namespace
namespace
{
class MenuWriter final : public ::menu::AbstractBaseWriter, public IW5::menu::IWriterIW5
class MenuWriter final : public menu::AbstractBaseWriter, public menu::IWriterIW5
{
public:
explicit MenuWriter(std::ostream& stream)
@@ -948,10 +948,10 @@ namespace
};
} // namespace
namespace IW5::menu
namespace menu
{
std::unique_ptr<IWriterIW5> CreateMenuWriter(std::ostream& stream)
std::unique_ptr<IWriterIW5> CreateMenuWriterIW5(std::ostream& stream)
{
return std::make_unique<MenuWriter>(stream);
}
} // namespace IW5::menu
} // namespace menu
+6 -6
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@@ -6,14 +6,14 @@
#include <memory>
#include <string>
namespace IW5::menu
namespace menu
{
class IWriterIW5 : public ::menu::IWriter
class IWriterIW5 : public IWriter
{
public:
virtual void WriteFunctionDef(const std::string& functionName, const Statement_s* statement) = 0;
virtual void WriteMenu(const menuDef_t& menu) = 0;
virtual void WriteFunctionDef(const std::string& functionName, const IW5::Statement_s* statement) = 0;
virtual void WriteMenu(const IW5::menuDef_t& menu) = 0;
};
std::unique_ptr<IWriterIW5> CreateMenuWriter(std::ostream& stream);
} // namespace IW5::menu
std::unique_ptr<IWriterIW5> CreateMenuWriterIW5(std::ostream& stream);
} // namespace menu