mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-27 02:10:38 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -49,14 +49,14 @@ namespace
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}
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} // namespace
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namespace IW5::menu
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namespace menu
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{
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bool MenuDumper::ShouldDump(XAssetInfo<menuDef_t>* asset)
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bool MenuDumperIW5::ShouldDump(XAssetInfo<menuDef_t>* asset)
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{
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return true;
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}
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void MenuDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
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void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
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{
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const auto* menu = asset->Asset();
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const auto menuFilePath = GetPathForMenu(asset);
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@@ -74,10 +74,10 @@ namespace IW5::menu
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if (!assetFile)
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return;
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auto menuWriter = CreateMenuWriter(*assetFile);
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auto menuWriter = CreateMenuWriterIW5(*assetFile);
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menuWriter->Start();
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menuWriter->WriteMenu(*menu);
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menuWriter->End();
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}
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} // namespace IW5::menu
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} // namespace menu
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@@ -4,12 +4,12 @@
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/Menu/MenuDumperIW5.h"
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namespace IW5::menu
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namespace menu
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{
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class MenuDumper final : public AbstractAssetDumper<menuDef_t>
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class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t>
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{
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protected:
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bool ShouldDump(XAssetInfo<menuDef_t>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset) override;
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bool ShouldDump(XAssetInfo<IW5::menuDef_t>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::menuDef_t>* asset) override;
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};
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} // namespace IW5::menu
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} // namespace menu
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@@ -45,7 +45,7 @@ namespace
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return result;
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}
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void DumpFunctions(IW5::menu::IWriterIW5& menuDumper, const MenuList* menuList)
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void DumpFunctions(menu::IWriterIW5& menuDumper, const MenuList* menuList)
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{
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const auto allSupportingData = GetAllUniqueExpressionSupportingData(menuList);
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auto functionIndex = 0u;
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@@ -70,7 +70,7 @@ namespace
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}
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}
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void DumpMenus(IW5::menu::IWriterIW5& menuDumper, const MenuList* menuList)
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void DumpMenus(menu::IWriterIW5& menuDumper, const MenuList* menuList)
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{
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const fs::path p(menuList->name);
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@@ -104,14 +104,14 @@ namespace
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}
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} // namespace
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namespace IW5::menu
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namespace menu
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{
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bool MenuListDumper::ShouldDump(XAssetInfo<MenuList>* asset)
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bool MenuListDumperIW5::ShouldDump(XAssetInfo<MenuList>* asset)
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{
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return true;
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}
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void MenuListDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
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void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
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{
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const auto* menuList = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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@@ -119,7 +119,7 @@ namespace IW5::menu
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if (!assetFile)
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return;
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auto menuWriter = CreateMenuWriter(*assetFile);
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auto menuWriter = CreateMenuWriterIW5(*assetFile);
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menuWriter->Start();
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@@ -130,4 +130,4 @@ namespace IW5::menu
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menuWriter->End();
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}
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} // namespace IW5::menu
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} // namespace menu
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5::menu
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namespace menu
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{
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class MenuListDumper final : public AbstractAssetDumper<MenuList>
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class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList>
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{
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protected:
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bool ShouldDump(XAssetInfo<MenuList>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset) override;
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bool ShouldDump(XAssetInfo<IW5::MenuList>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::MenuList>* asset) override;
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};
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} // namespace IW5::menu
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} // namespace menu
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@@ -57,7 +57,7 @@ namespace
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namespace
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{
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class MenuWriter final : public ::menu::AbstractBaseWriter, public IW5::menu::IWriterIW5
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class MenuWriter final : public menu::AbstractBaseWriter, public menu::IWriterIW5
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{
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public:
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explicit MenuWriter(std::ostream& stream)
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@@ -948,10 +948,10 @@ namespace
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};
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} // namespace
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namespace IW5::menu
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namespace menu
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{
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std::unique_ptr<IWriterIW5> CreateMenuWriter(std::ostream& stream)
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std::unique_ptr<IWriterIW5> CreateMenuWriterIW5(std::ostream& stream)
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{
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return std::make_unique<MenuWriter>(stream);
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}
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} // namespace IW5::menu
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} // namespace menu
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@@ -6,14 +6,14 @@
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#include <memory>
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#include <string>
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namespace IW5::menu
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namespace menu
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{
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class IWriterIW5 : public ::menu::IWriter
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class IWriterIW5 : public IWriter
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{
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public:
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virtual void WriteFunctionDef(const std::string& functionName, const Statement_s* statement) = 0;
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virtual void WriteMenu(const menuDef_t& menu) = 0;
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virtual void WriteFunctionDef(const std::string& functionName, const IW5::Statement_s* statement) = 0;
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virtual void WriteMenu(const IW5::menuDef_t& menu) = 0;
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};
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std::unique_ptr<IWriterIW5> CreateMenuWriter(std::ostream& stream);
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} // namespace IW5::menu
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std::unique_ptr<IWriterIW5> CreateMenuWriterIW5(std::ostream& stream);
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} // namespace menu
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