refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -49,14 +49,14 @@ namespace
}
} // namespace
namespace IW5::menu
namespace menu
{
bool MenuDumper::ShouldDump(XAssetInfo<menuDef_t>* asset)
bool MenuDumperIW5::ShouldDump(XAssetInfo<menuDef_t>* asset)
{
return true;
}
void MenuDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
{
const auto* menu = asset->Asset();
const auto menuFilePath = GetPathForMenu(asset);
@@ -74,10 +74,10 @@ namespace IW5::menu
if (!assetFile)
return;
auto menuWriter = CreateMenuWriter(*assetFile);
auto menuWriter = CreateMenuWriterIW5(*assetFile);
menuWriter->Start();
menuWriter->WriteMenu(*menu);
menuWriter->End();
}
} // namespace IW5::menu
} // namespace menu