mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-23 14:55:52 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace IW5::raw_file
|
||||
namespace raw_file
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<RawFile>
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
|
||||
bool ShouldDump(XAssetInfo<IW5::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::RawFile>* asset) override;
|
||||
};
|
||||
} // namespace IW5::raw_file
|
||||
} // namespace raw_file
|
||||
|
Reference in New Issue
Block a user