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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-26 08:15:54 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -2,15 +2,15 @@
using namespace IW5;
namespace IW5::script
namespace script
{
bool Dumper::ShouldDump(XAssetInfo<ScriptFile>* asset)
bool DumperIW5::ShouldDump(XAssetInfo<IW5::ScriptFile>* asset)
{
return true;
}
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset)
{
auto* scriptFile = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
@@ -30,4 +30,4 @@ namespace IW5::script
stream.write(scriptFile->buffer, scriptFile->compressedLen);
stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
}
} // namespace IW5::script
} // namespace script

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5::script
namespace script
{
class Dumper final : public AbstractAssetDumper<ScriptFile>
class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile>
{
protected:
bool ShouldDump(XAssetInfo<ScriptFile>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset) override;
bool ShouldDump(XAssetInfo<IW5::ScriptFile>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset) override;
};
} // namespace IW5::script
} // namespace script