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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -2,15 +2,15 @@
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using namespace IW5;
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namespace IW5::script
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namespace script
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{
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bool Dumper::ShouldDump(XAssetInfo<ScriptFile>* asset)
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bool DumperIW5::ShouldDump(XAssetInfo<IW5::ScriptFile>* asset)
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{
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return true;
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}
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// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset)
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void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset)
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{
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auto* scriptFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
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@@ -30,4 +30,4 @@ namespace IW5::script
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stream.write(scriptFile->buffer, scriptFile->compressedLen);
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stream.write(reinterpret_cast<char*>(scriptFile->bytecode), scriptFile->bytecodeLen);
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}
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} // namespace IW5::script
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} // namespace script
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5::script
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namespace script
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{
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class Dumper final : public AbstractAssetDumper<ScriptFile>
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class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<ScriptFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<ScriptFile>* asset) override;
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bool ShouldDump(XAssetInfo<IW5::ScriptFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset) override;
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};
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} // namespace IW5::script
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} // namespace script
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